Retro Launcher
GUIDES / CONTROLS & SETTINGS

Controls & settings

Every button in the menus and in games, more players, the pause and Home menus, and what each setting does.

In the menus

ButtonDoes
Up / Down (stick or D-pad)Move. Hold to scroll, faster the longer you hold.
Trackball (Arcade Control Panel)Roll up or down to scroll any list; it stops at the top and bottom.
A or STARTOpen, or play the highlighted game.
BBack. On the consoles list, asks before closing Retro Launcher.
Flippers LB RBIn a games list: previous / next letter. Elsewhere: a page up / down.
Second flippers LB2 RB2In a games list: previous / next system.
REWIND or YAdd the game to Favorites, or take it off. On other controllers, Rewind is the View (Back) button.
HOMEOn a game: the game's options (below). On the consoles list: Search.
XSearch.
Left / RightOnly where something is sideways: a setting's value, the search keyboard.

Search

Type with the on-screen keyboard (A types, LB deletes, RB jumps to the results). It searches every system at once.

The Home menu on a game

In a game

ButtonDoes
Hold START 1 second, or HOMEThe pause menu.
REWINDSelect (Coin in arcade games).
Everything elseThe console's buttons; see each system in Systems.

The pause menu

Quitting also saves a resume point. Next time you start the game, it asks: Continue where you left off or Start from the beginning.

More players

The cabinet's own controls are player 1. Each USB or Bluetooth controller you connect becomes the next player, up to four, in the order they connect. With no cabinet controls, the first controller is player 1.

Xbox and other controllers

ControllerCabinet button
A B X Y, LB RB, LT RTThe buttons of the same name (LT / RT are the second flippers).
View (Back)REWIND: Coin in arcade games, Select on consoles.
Menu (Start)START.
Xbox / Guide buttonHOME.
Stick clicksNothing, so a hard push can't insert a coin.

Games that read how far a trigger is pulled, such as gas and brake in Dreamcast and NAOMI racing games, get the real amount from a controller's triggers.

Changing the buttons

Home on a game > Controls. Choose whether the layout is for this game or the whole system, then either:

Menus and the pause menu always use the default layout, so a remap can't lock you out. While you play, the playfield card shows the layout in use.

Settings

The Settings row is under Favorites on the consoles list. Change a setting with Left / Right.

SettingChoicesWhat it does
ThemeNeon, AttractThe look of every screen. Attract is an arcade attract-mode style: pixel type, square boxes and CRT scanlines. Changing it restarts the menu and brings you back to Settings.
Picture sidesBezel, Glow, BlackWhat fills the sides of the screen around a game: the system's bezel, a soft glow of the picture's colors, or black.
ScalingSmooth, Sharp, Pixel-perfectHow the picture is enlarged. Pixel-perfect keeps every pixel the same size, with borders.
CRT scanlinesOff, Light, StrongOld-TV lines over the picture.
Screen artworkOn, OffWhether the other screens show box art, logos, the console and the controls. Takes effect the next time Retro Launcher starts.
Default game screenBackglass, PlayfieldWhere games play unless a game is set otherwise. Vertical arcade games always go to the playfield.
Playfield game rotation90°, 270°Which way games on the playfield are turned.
Arcade: hide clones & broken setsOff, OnHides arcade games that can't run, and clones whose parent you have.
Hide consoles with no gamesOff, OnOff lists every system (empty ones dimmed); On shows only those you have games for.
Trackball speedNormal, Slow, FastHow far the Arcade Control Panel's trackball moves the cursor or paddle in arcade games, and how fast it scrolls the lists.

Picture settings apply to the next game you start. Below the settings are these actions:

Settings files

For tinkerers: settings live in data/settings.cfg (key = value), and emulator options changed in the pause menu in data/core-options.cfg, in RetroArch's format, so options from a RetroArch setup can be copied in. The README lists every key.